﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TestManager : MonoBehaviour
{
    public float evolutionSpeed;
    void Awake()
    {
        Physics.autoSimulation = false;
    }
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        Time.timeScale = evolutionSpeed;
    }
}
